Transport Fever 2 – Model Converter 0.2.2
Transport Fever 2 – Model Converter 0.2.2
Changes in version 0.2.2
- Added support for importing animations from ase (experimental);
- Possible problems with recognizing 3ds, ase, obj file types;
- Fixed processing of smoothing groups.
The program allows you to convert models from the formats 3ds, obj, blend and others to the game format msh / msh.blob.
It takes the name of the source model file as the only command line parameter and creates a set of pairs of msh / msh.blob files for each model mesh.
The program only converts geometry and (experimentally) model animations. In addition, to add a model to the game, you still have to manually compose a series of configuration files.
This is an early version and if you encounter a failure, then somehow report it to me by attaching problematic models.
The program requires the .NET Framework Redistributable 4.0 or newer.
The program runs on Windows x86 and x64, the ability to work on Linux and Mac through Mono / Wine has not been tested.
esta faltando uma explicação de como se usa o programa