Expanded Production Chains BETA 1.3

Expanded Production Chains BETA 1.3

Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains.

Some existing production chains have been slightly altered – for instance, the tools factory now uses planks and steel instead of just planks – so be careful when adding the mod into an existing save game where might not have the options to quickly get the new requirements to the altered production buildings.

I recommend playing on a new map with size >= Large to fit all production chains comfortably. If your system allows you to use experimental map sizes, you should opt for one of those.

Unlocked cargo types and production chains from the campaign:
Alcohol (was Whisky in the campaign)
Alcoholic drinks (was Rum in the campaign)
Aluminum ore
Coffee berries
Copper ore
Tropical Fruit
Gold products
Oil sand
Silver ore
Silver products
War materials
Waste water

Entirely new cargo types:
Packaging cartons
Fruit juice
Fruit juice concentrate

Entirely new production chains:
Vineyard produces grapes
Champagne factory produces Champagne from grapes
Cigarette factory produces cigarettes from tobacco and paper
Packaging carton factory produces packaging carton from paper
Fruit juice factory produces fruit juice from tropical fruit, sugar and water
Fruit juice packaging plant produces fruit juice packets from fruit juice concentrate, water and packaging cartons

Altered production chains:
Base game: Tools now require one of each: Steel, Planks
Unlocked campaign production chains: Cigar factory now requires 2 tobacco instead of 1 tobacco and 1 paper

English (EN)
German (DE)
Russian (RU)

This mod is based on assets and scripts from the vanilla game by Urban Games and the Industrial Revolution mod


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6 Responses

  1. NeoDreamer77 says:

    What train car type do I need to transport lemons?

  2. GOG player says:

    This seems to have issues with the GOG version (spring update) as the new industries are there, but no vehicle is able to transport the goods…

  3. Rio says:

    please fix error No transport a number of products

  4. haul33 says:

    Unusefuk mod… new productions without cargo cars….

  5. Nivastus says:

    Hi! I like the mod, thanks! Perhaps as early as 1850, you should put in vehicles that can carry “special” materials and products, or the other solution is that cities do not ask for them until a suitable vehicle is available and industries do not appear.

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