How to Create Transport Fever 2 mods?

How to Create Transport Fever 2 mods?

Transport Fever 2 can be modified and extended by mods. Mods overwrite, add, or manipulate existing resource files. These resource files are kept in a folder named res.

There are many different types of resources:

  • Scripts (models, materials, constructions, configurations, …)
  • Models (meshes and textures)
  • Others (audio files, shaders, strings, …)

Scripts

Scripts are text files written in the Lua scripting language. They can be edited with a simple text editor.

Lua is an easy to learn, fast and powerful language.

Models

Model data is stored in mesh and textures files. Models can be created with a variety of modeling software.

A commonly used tool is the free open source software Blender. T

Plugins or tools for converting models to a format useable in Transport Fever 2 are available from the community, for example:

https://transportfever2mods.com/transport-fever-2-model-converter-0-2-2/

Others

There are other resource files of various types, including but not limited to:

  • Audio effect and voice in the Waveform Audio File Format (WAV).
  • Music in the Ogg Vorbis (OGG) format.
  • Translations in the common mo/po file format.
  • Vertex and fragment shaders (.vs/.fs), written in GLSL.
  • UI elements stored in the TARGA (TGA) format with an alpha channel.

Modding resources

These resources can be modified and extended in two ways:

  • Add, replace, or remove (hide) content:
    Files in a mod directory are seen by the game just like the game’s own files. If there are two files with the same name, the file from the mod directory takes precedence.
  • Modify the game’s configuration and content:
    This way, it’s e.g. possible to adjust the capacities of all vehicles without copying all the files and changing the values individually.

Changing files directly in the installation folder is possible, but NOT the recommended way of modifying Transport Fever 2!

Instead, a mod should be created. From a file system perspective, a mod is simply a directory containing all the necessary data and script files. The directory name serves as the mod’s unique identifier and contains a version number. See Directory structure for details.

In Transport Fever 2 mods are not enabled globally, but on a per-game basis: Every save game remembers which mods are active. This has the advantage that multiple games with different sets of active mods can be played without hassle.

Content loaded outside of the actual game (e.g. main menu backgrounds) can’t be modded.

Credits:
transportfever2mods.com

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What is Transport Fever 2 mods

Are you curious how Transport Fever 2 Mods works and can improve your Transport Fever 2 game? So, Transport Fever 2 Mods file are additional features, maps, vehicles, skins and etc which improve your game with unseen options in game. Transport Fever 2 mod is the best choice when you feel stuck or even bored with the basic game. So you you are able to download Transport Fever 2 to upgrade the game and create your own game version. We have the Best Transport Fever 2 mods and Top Transport Fever 2 mods for PC, Mac, Xbox or PS4. All you need to do is browse mods categories, choose the mod for Transport Fever 2 you need and install mod in Transport Fever 2. What is more, all Transport Fever 2 mods is free and welcome to download as many mods as you want. That's way our Transport Fever 2 Community created the biggest mods database for this game.



Best Transport Fever 2 mods mods

4 Responses

  1. Garry says:

    Thanks, I will create some mods for game 😉

  2. Ries van Bruggen says:

    Ik heb een vraag ik zie geen mods op deze pagina om te downloaden. wat doe ik verkeerd

  3. Brain says:

    Is there a mod that gives me any map size that i want.
    NOT JUST THE PRESETS IN THE DROP-DOWN BOX.

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