Mission San Paolo
Mission San Paolo
The story
After the abolition of slavery in Brazil, millions of Italian immigrants traveled to the new world to work at the coffee plantations. The economic crisis has led to poverty and hunger among local farmers in Italy. Many of them emigrate, looking for a better place, in the new world.
The mission
This mission is part of the Inventors & Adventurers campaign. It is based on my São Paulo Railway. The story of Daniel Makinson Fox map, but the map is completely new.
About the map:
A map with two small worlds, separated by the Atlantic Ocean, that are connected by AI ships. A widget allows you to switch between both worlds.
The old world: Naples and the area surrounding the Vesuvius vulcano. The region is mainly agricultural and especially known for its lemons.
The new world: Province of São Paulo in Brazil. A region with lots of (coffee) plantations and mountainous, tropical terrain.
In the beginning, you are asked to build local transport networks in both worlds. As the game progresses, you have to connect both networks more and more.
Megalomanic 1:5 map. I am normally hesitant to use such big sizes because of performance issues. In this map, however, there are two small ‘worlds’ on both sides of the map, separated by a vast ocean in the middle. Hence performance should be ok.
Added cargo types: coffee berries, coffee beans, lemons, alcohol, clothes, cotton, farmers, fish, immigrants, livestock, and sugarcane.
New supply chains. Some within one of the worlds, some in both worlds. Italian immigrants are needed to work at the coffee plantations, and coffee is loved in Italy.
Cotton fields with visible cotton plants
Typical music: traditional Napoletan music (no copyright) and samba/bossanova music (Creative Commons Attribution license)
The game starts in 1865.
Note: The campaign aims to portray key milestones in the history of transportation as vividly as possible in their historical context. They also deal with dark chapters in the world’s events, whereby the corresponding episodes are never supposed to be downplayed, and the victims within them are never ridiculed. After all, it shouldn’t be left by the wayside that the history of transportation was often and still is a story of conflicts, oppression, and sometimes great suffering. Accordingly, the value judgments conveyed in the individual missions do not reflect the developer’s own values.
Required items:
Campaign Inventors & Adventurers