Mission The Great Air Race
Mission The Great Air Race
The story
1919. World peace has been restored. Significant technological developments in aviation occurred during the First World War. Britain aims to establish airmail routes to the far ends of its massive empire. But is it even possible to fly that far?
Australian Prime Minister Billy Hughes was flying between England and France for the Paris Peace Conference when he came up with the idea of a Great Air Race across the world to Australia. Soaring high above the English Channel, Hughes quickly realised the potential of aviation to unite the Empire and inspire his young nation after a devastating war. So he offered a £10,000 prize for the first Aussie airmen to fly from London to Darwin in a British-built plane. The catch? They had to land on home soil before the next year.
The mission
This completely new mission is part of the Inventors & Adventurers campaign.
Typical features:
Maximum aircraft ranges. If an aircraft runs out of fuel, it crashes. Refueling stops are needed for longer routes. The range depends on the aircraft.
Airport supply. Aircraft can only depart from an airport if enough food, tools, and fuel are available.
Landing rights. Airports can only be used after acquiring landing rights.
New supply chains and industries, like air mail and airport supplies.
About the map:
Megalomanic 1:5 map. The number of cities, and trees objects have been kept to a minimum so that the performance is still ok.
Hand-painted map of the area between Great Britain and Australia, including cities in Europe, the Middle East, the East Indies, and Australia.
Note:
The campaign aims to portray key milestones in the history of transportation as vividly as possible in their historical context. They also deal with dark chapters in the world’s events, whereby the corresponding episodes are never supposed to be downplayed, and the victims within them are never ridiculed. After all, it shouldn’t be left by the wayside that the history of transportation was often and still is a story of conflicts, oppression, and sometimes great suffering. Accordingly, the value judgments conveyed in the individual missions do not reflect the developer’s own values.