Move It!
Move It!
By popular request, here is a tool that allows you to move nodes and constructions to allow fine control of the placement of objects.
Features:
– Selection modes for nodes, segments, and constructions (stations, depots, industries, etc.)
– A preview of the new selection is drawn onto the terrain along with the result of the proposed offsets
– For segments there is the option to change the “edge type”, i.e. add or remove tunnels and bridges, this allows you to easily elevate or bury a road or rail line. The default option will “KEEP” whatever it already was, but you can use “AUTO” which will automatically add a bridge or tunnel if the offset to terrain is greater than 10m, or you can manually force the particular edge type.
– When moving constructions with segment connections (e.g. road and rail stations/depots) Move It! Will try to reconnect everything following the move (you can toggle off this behavior)
– The X-Y coordinate offsets are (by default) aligned along the axis of the item being moved, as this is convenient most of the time. This can be changed to the “absolute” axis which is useful when moving many segments, so they all move in the same manner (as opposed to relative to their own tangents)
– By default, the normal validation is disabled (checks for collision, curvature, slope, etc.). You can toggle this – sometimes it is useful because if (for example) you build a track with “too much slope” then you will have trouble if you want to double-track it later
– Z offset (elevation) has the option to be relative to the terrain (as opposed to relative to the current position). This can be helpful in making a road/rail “hug” the terrain, or elevating/burying it
– Integration with my “Undo!” mod, if you have it installed, then you will be able to undo any changes made with this mod. (This mod still works fine without it! Undo)
Limitations
– As with my Undo! Mod, town buildings have proven a problem. It is possible to move the physical structure, but it becomes an empty shell and no longer functions, for now, town-building movement is disabled
– Related to the above, moving streets with town buildings will cause all of them to disappear.
– Even with validation disabled there may be some cases where it is unable to build, the message “Construction not possible” is basically a hard “no” from the game
– The “preview” is limited to paint onto the terrain, so changes in elevation (z) cannot be shown.
– Currently, the “rotation” option is only applied to constructions as it’s probably not meaningful for nodes, and somewhat ambiguous for segments
I have been using this mod for a while myself and I haven’t had any problems, but as always, (auto) save frequently because this game can be fragile! Let me know if you have any issues, and please try to include stack traces/log snippets if something goes wrong, along with what mods you were using.
Enjoy!