Water Textures – Natural Water Surfaces
Water Textures – Natural Water Surfaces
Here you can find version 1.3 of the “Water Textures – Natural Water Surfaces” (earlier “Terrain textures for natural water surfaces”) for the paint tools.
Important information
Due to a limit of characters for a workshop description, this description is reduced.
The contents of this workshop description may be optimized in the near future.
Features:
49 textures for the painting tools (6 textures in 8 colors each + 2 foam textures) the 6 textures per color differ in smoothness:
clean
dirty
Wavy (based on an original wave texture):
Small waves
Scaling low
Medium scaling
Scaling high
2 colors roughly correspond to the color of the water in the game (temperate/dry, tropical)
24 streets as waterways (8 street kits with 3 streets each) with several setting options
the 3 streets per kit differ in width
Mod settings (Thanks to VacuumTube for the suggestion!)
Settings via script extra_mod_settings.lua (selectable via mod settings)
Performance problems…?
Many terrain materials could cause massive performance problems in previous game builds, but at the latest, as of build 31994, these should no longer occur. If you still experience problems, please let me know.
Anyway, the following helped against the earlier performance problems…
Reduce the texture set in the game’s graphics settings and deactivate terrain materials in the mod settings
Attention: If whole mods, single terrain materials, or streets are deactivated for a save game and affected terrain materials or streets were already used in it, they will be removed respectively and replaced by placeholders at the next load!
Alternative settings (extra_mod_settings.lua):
Please note that the alternative settings will be deleted by a mod update and by repairing the game, so the extra_mod_settings file should always be backed up. Also, the alternative settings do not work for published save games or maps, but only for you locally.
Coloring
Coloring
Number in mod settings
extra_mod_settings.lua
Temperate/Dry
1
temperate_dry
Tropical
2
tropical
Dark gray
3
dark_gray
Blue
4
blue
Green Blue
5
green_blue
Green
6
green
Light Brown
7
light_brown
Brown red
8
brown_red
Foam
–
foam
Settings
Mod settings
extra_mod_settings.lua
Description or name in the game
Fresh
fresh
still, fresh
Stale
stale
still, stale
Small waves
small
Small waves
Scaling low
low
Scaling: low
Scaling medium
medium
Scaling: medium
Scaling high
high
Scaling: high
S. low – Wave height
wave_height_low
Use wave texture with small or larger waves
S. medium – Wave height
wave_height_medium
Use wave texture with small or larger waves
S. high – Wave height
wave_height_high
Use wave texture with small or larger waves
Foam 01
foam_01
Foam 01
Foam 01 Hoffset
foam_01_hOffset
Height of the foam texture in relation to other terrain materials – Please note the next section!
Additional settings
–
Selection of the settings from the extra_mod_settings.lua file
–
hide_default_mod_settings
If the script settings are sufficient for you and some already exist in the extra_mod_settings.lua file, the mod settings can be hidden except for the additional settings. This can help to reduce the output in the stdout.txt file.
Foam – hOffset
If you want to change the offset value, please test these changes first in a test save game.
Foam textures become visible more quickly with a higher offset value when applied, but existing foam surfaces also change:
offset = 0
hOffset = 0.5
Technical
for the terrain materials, there are 10 texture files in total