Collision tile Mod

Collision tile Mod

Here you can find a tile as an asset with collision. It serves to protect a certain area from development by being embedded in the ground there.
Features
– collision tile with several options for scaling, rotation and effective range in height
– collision tile can be used in two modes, in the second mode it is more visible due to the different display
– asset category “misc”
Modes and other options (change in the “mod.lua” file)
Change mode:
– standard: collisionfns.changeColliderMode (false, 40)
– “false” must be replaced by “true”
– the numerical value stands for the height of the block in meters and can be adjusted almost arbitrarily (limitation: -1 < n < 4001)
Change the distance until a collision tile is hidden by the game (visibleTo):
– the default value for a tile is 400
– a change can be overwritten (example) waterfns.useCustomVisibleTo (true, 800)
– an example of a small value: 100; an example for a large value: 2000 (limit: 9 < n < 8001)
Tips and hints for use
– the height of collision tiles can be changed by default with the comma and the dot key
– when using the second mode, the original tile is the bright yellow area under the block, it should be completely hidden
– the second mode puts a block on the collision tile, which shows the horizontal dimensions
– the height at which the tile acts is not visible in the second mode, but this can be e.g. almost reach with the bulldozer by hovering over a tile/block
(partially manually edited computer translation)

Credits:
We don't have any information about the author of this Collision tile Mod mod. If you are an author, please contact us or leave a comment below and we will add your credits for Transport Fever 2 mod.

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