What content can added or changed by modding in Transport Fever 2?

What content can added or changed by modding in Transport Fever 2?

What is a Transport Fever 2 mod?
Mod is an abbreviation for modification and therefore, mods modify or extend a game.

What content can added or changed by modding in Transport Fever?
Typical examples in the context of Transport Fever are:

  • vehicles
  • stations, townbuildings and industries
  • tracks, streets, tunnels, bridges, signals, and crossings
  • depots and shipyards
  • brush and track assets
  • sounds, shader, and terrain
  • missions and campaigns
  • terrain and GUI elements
  • game balancing

Learn more about on how to install and use mods.

Credits:
Transport Fever 2 mods

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What is Transport Fever 2 mods

Are you curious how Transport Fever 2 Mods works and can improve your Transport Fever 2 game? So, Transport Fever 2 Mods file are additional features, maps, vehicles, skins and etc which improve your game with unseen options in game. Transport Fever 2 mod is the best choice when you feel stuck or even bored with the basic game. So you you are able to download Transport Fever 2 to upgrade the game and create your own game version. We have the Best Transport Fever 2 mods and Top Transport Fever 2 mods for PC, Mac, Xbox or PS4. All you need to do is browse mods categories, choose the mod for Transport Fever 2 you need and install mod in Transport Fever 2. What is more, all Transport Fever 2 mods is free and welcome to download as many mods as you want. That's way our Transport Fever 2 Community created the biggest mods database for this game.



Best Transport Fever 2 mods mods

4 Responses

  1. Hans says:

    Safe railroad crossings.

    Is the railroad crossing functionality moddable? Because in TpF1 there functionality is quite unrealistic. Like trains driving on crossings which gates are not fully closed. And cars or pedestrians driving or walking through not fully opened gates! I hope this is solved in TpF2 or moddable to make crossings as safe as they should be.

  2. Hans says:

    Moddable halted train to signal distance?

    When a train stops in front of a red signal in TpF1 it is so close to the signal the driver can’t even see the signal anymore. Is this distance in TpF2 more realistic like 10 meters (30 feet) or is it made moddable?

    • Dirkels says:

      This should be mod-able by adjusting the position of the signal object compared to the actual control position on the track. Done this in a private mod in TpF1. Will look into porting it to TpF2 and making it public.

  3. David says:

    could narrow gauge railways be added? and could they be set to have tighter curves like real narrow gauge?

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