Darker Shades of Fever

Darker Shades of Fever

A remedy for that intrusive whiteness that burns your eyes every time you try to edit/manage or build something.

Features
Hmm… healthier colors?
Apologies, but nothing general comes to mind at the moment – please take a look at pictures in the meantime, then.

Options
Lighting conditions — At the moment I prefer dark mornings with longer shadows and some fog, so there is one such option available, but since not everyone may share my taste – it’s just an option (however contrast blast while switching between edit-default view without any light toning mod may be painful), and currently I offer just one – Dawn, with “Moderate” variant to choose if original “Blanked” seems too dark.
Line colors — If you wish to use vanilla’s palette or any other mod being higher in load order than DSF – just turn that option off, but I highly recommend trying one of the native palettes at least once because a significant part of them has been tailored specially for DSFs darker roads and they (mostly) fit well, I hope.
Terrain layer brightness — If you find the (old) default too dimmed/dark, there are two additional options available (the new default is “Moderate” one).
Entities melted with terrain (new in 1.4) — I find it quite fun and better than the default (cons: trees sometimes look weird when LOD kicks in, but… it’s just an option).
Icons fading (def: OFF) — Not important tweak – some overlay icons will disappear sooner (what can I say more? A-ha! Those static ones… ports, stations, and other clutter that make no sense to me when it pops up out of the fog while I don’t really have a need to click it or anything – see picture). Check it out and safely turn back off if you don’t like it.
Safety
DSF is SAVEGAME safe, turn it ON/OFF any time you want, at least that’s what I think after trying it many times without issues. Yet I still may be wrong, and definitively I don’t take any responsibility for my words. By using this mod, you acknowledge and accept that statement.

Incompatibilities (visual only)
possibly every mod that repropagates vanilla’s white-ish-ness on layers will interfere or destroy the intended effect of DSF so either disable them or place DSF at the bottom of your mod list and run the game at least once, click over all layers and route/stations editing modes to see if you still need those other mods. The bottom line is – if you see any white anywhere you didn’t put it yourself – some other mod is responsible for that;
anything that changes line colors – all palettes I’ve seen so far out there were more or less fit for vanilla’s whiteish reality, so… using them with DSF may result in finding a proper color for your lines a bit difficult, if possible at all.

Credits:
Ms.TAKE

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